Back in January, I offered up a Marvel Snap (Free) guide that showed some of the best decks at the time. There have been several new cards introduced since then, and the meta is always moving on. So it’s just about time to have another look at the best and most popular decks of the moment. Remember: today’s winning deck could be tomorrow’s cold meatloaf. These guides are one way to keep your finger on the pulse of the Marvel Snap scene, but they aren’t the only method you should be using.
Note that most of these decks are the best of the best at this point in time. They assume you have access to a full range of cards. I’ll once again be including the five strongest Marvel Snap decks of the moment, and I’ll throw in a couple more decks that don’t need anything too hard to get and are just sort of fun to play with. If you need more advice for building decks from more basic sets of cards, make sure to check out our beginner’s guide for some tips.
Since the last time we checked in, there have been some new cards added via the Quantum Realm season. So far none of them have really shaken things up in the way that Zabu or Silver Surfer did in previous months, but there is definitely some strategizing going on with Kang. As usual, some cards were nerfed and buffed, which also resulted in some slight adjustments on the part of the players. Let’s check out the five strongest decks for March 2023, plus a couple of decent decks that are easier to put together.
Thanos & Lockjaw
Included Cards: Thanos, Lockjaw, Sunspot, Quinjet, Wave, Shang-Chi, Blue Marvel, Leech, Aero, Doctor Doom, She-Hulk, Magneto
With Thanos getting a buff recently, this deck has absolutely skyrocketed in popularity. The only thing holding it back is that you need to get your hands on the Mad Titan himself, and he’s a Series 5 card that is going to be out of the reach of most. As with most decks built around Lockjaw, the idea is to use his ability to pull a bunch of powerful cards out of your deck well before you have the cost for them. Wave is there in case things go ca-ca and you don’t draw Lockjaw. The Infinity Stones support this strategy, helping you get more cards into play as soon as possible.
Shuri & Zero
Included Cards: Shuri, Zero, Armor, Sunspot, Aero, Cosmo, Typhoid Mary, Vision, Red Skull, Taskmaster, She-Hulk, Arnim Zola
This deck is returning from our previous guide with only a couple of tweaks, which shows just how strong it is. Shuri is an outstanding card with her ability to double the Power of the next card you play. Combine her with another card with a high Power score and you can easily rack up the wins. Zero removes the abilities of the next card you play, and is often paired with high Power cards that have negative effects such as Typhoid Mary or Red Skull. The idea is that Shuri’s doubling ability means those high Power cards are more than worth their negative effects, and Zero can just remove them. Just beware of Shang-Chi as he can ruin your fun in a hurry. Armor and Cosmo can help stave off his threat.
Electro & Sandman
Included Cards: Electro, Sandman, Sunspot, Armor, Ebony Maw, Wave, Leech, Captain Marvel, Arnim Zola, Doctor Doom, Odin, America Chavez
Sandman got a big buff in the last update and he’s seeing a lot more play as a result. The idea behind this deck is to get Electro and Sandman into play as soon as possible. Electro gives you an extra point of Energy each turn at the cost of keeping you to one card played per turn, while Sandman enforces that penalty upon your opponent. You then use the extra Energy to get big heavy-hitter cards out sooner, overwhelming your handcuffed opponent. Simple but very effective, and you don’t even need anything overly fancy to make this deck.
Thor & Lockjaw
Included Cards: Thor, Lockjaw, Wasp, Nightcrawler, Sunspot, Dracula, Jubilee, Jane Foster Thor, America Chavez, Hulk, The Infinaut, Magneto
Okay, realistically most of us aren’t going to be able to get our hands on Thanos. The good news is that you can still make a really solid deck built around Lockjaw without anything too rare. The strategy works about the same way. Get Lockjaw out there and start hoping he pulls in something way past what you’d normally be able to afford. Jubilee does the same thing, but just once. Ideally you can get Thor out there, then play Jane Foster Thor to bring Mjolnir and Wasp into your hand.
Included Cards: Galactus, Wolverine, Electro, Zabu, Wave, Shuri, Wong, Shang-Chi, Hobgoblin, Doctor Octopus, America Chavez, Death
Alright, let’s go back to another pie-in-the-sky deck. You’ll need Galactus for this, and he’s a Series 5 card that most of us won’t have on hand. Quite simply, you’ll play Galactus to destroy the other two locations after you’ve done as much as you can to make that hurt for the other player. Use Electro to give yourself more Energy and Wave to give you the option to play Galactus or other cards earlier. Send Hobgoblin to the one location you plan on leaving standing. Deploy Doc Ock to a location that will be destroyed to yank four of your opponent’s cards into the path of destruction. Use your remaining turns after you’ve played Galactus to pile up strong cards like Death or counters like Shang-Chi on that last location. Your opponent will hate you.
And now, a couple of decent decks for those still climbing up the collection ladder.
Shaun’s Slobberknocker Mark 2
Included Cards: Wasp, Misty Knight, Mystique, Wave, Shocker, Patriot, Cosmo, Blue Marvel, Thing, Onslaught, Hulk, Ultron
You’ll need a fair few Series 3 cards to build this one, but if you’re short on them check out my Slobberknocker deck from the January article. The name of the game here is to try to stack up as many Ongoing buffs as possible with cards like Patriot, Mystique (copying another card), Blue Marvel, and Onslaught. Use Wave to help you get the big kids out to play early. Then once you’ve got it all in place, toss Ultron out there and watch as his Drones are buffed into beefcakes.
Onslaught & Spectrum
Included Cards: Onslaught, Spectrum, Ant-Man, Nightcrawler, Colossus, Lizard, Armor, Cosmo, Mister Fantastic, Captain America, Warpath, Klaw
Here’s one you can build with just Series 1 and Series 2 cards, making it a good pick for those still filling out their collections. Anyway, the idea here is you play a bunch of cards with Ongoing abilities, then either beef up their Power with Spectrum or double their effects with Onslaught on the last turn. Unless the locations favor you, you can only do one or the other. So gauge carefully which one will help you pull out the win.
And that’s it for this month’s deck guide. We’ll return with another one of these in April to see where things stand after the next event and the cards associated with it roll out. Happy Snapping!